It’s a fabulous piece of fritterware. Inside Wondering what the heck a high-fidelity Inertial Harmonic Drive engine looks like? But Immersion allege that a tactile feedback mouse is “sixty million times better” than an ordinary one. According to them, you can “drag the corner of a window to make it larger, and feel the window pull back like a rubber band”. Marketing gibberish aside, I was interested to see what use a buzzing mouse could be. The top of the mouse keeps exactly the same texture all the time.
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Force-feedback gadgets are cool.
Logitech iFeel mouses Review date: It’s got the see-through base, as well, with its fourth button close to the bottom edge on the thumb side for right-handers – left-handed users need not apply. The optical pickup hardware doesn’t work with a blue-illuminated scene, though, so both iFeel mouses have exactly the same red-LED illumination as every other new-wave optical mouse.
With separate “Texture”, “Pop” and “Impulse” settings for everything, and what I can only describe as Give Dan some money! They don’t “just vibrate”. Well no, you can’t, because the mouse can’t pull your hand anywhere.
It’s capable of very fast response, and it’s linked to the top shell of the mouse via a somewhat compliant dog-legged springy nylon bellcrank thingy. The Inertial Harmonic Flux Capacitor, or whatever the heck it’s called, is perfectly capable of playing quite high-pitched notes. Getting going The iFeel mouses are both USB devices, and they come with Logitech’s standard Mouseware driver software, and the separate iFeel driver package, both of which are set up as part of the standard install process.
So I checked out the plain iFeel Mouse, which is your normal two-buttons-and-a-wheel whatsit but happens to have a high-fidelity yada yada yada in it, and the iFeel MouseMan, which is the four button asymmetric fancy-version styled to compete with Microsoft’s Intellimouse Explorer.
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Overall If you can see perfectly well, I can think of no rational reason for you to buy one of these things. Force-feedback steering wheels and joysticks can make flying and driving games considerably more involving – not to mention let you know when you’re flying too fast to ifeek hard, or when you’re buzzing your tyres over the ripple strip.
It’ll give you a lot more certainty about when the pointer’s on ifeeel small screen feature, and when it isn’t. And that’s about it.
Immersion’s TouchSense is supported by quite a lot of games, but only for other force feedback controllers – various wheels and joysticks from Logitech, Microsoft, ThrustMaster and others. But if you’ve got no trouble seeing stuff on the screen, I’m at a loss as to what real use the Immersion Desktop is. It gets an appropriate voltage from the mouse at whatever frequency the computer’s requested, it yanks on the nylon link, the mouse-top shakes.
What about the feel? iffeel
Logitech iFeel MouseMan review – Engadget
Similarly, Immersion say you can really feel the texture of on-screen surfaces in software that’s iFeel-enabled. Marketing gibberish aside, I was interested to see what use a buzzing mouse could be. It’s even less symmetrical than iferl Intellimouse Explorer. What you really feel is more like moving a mouse with a toothpick sticking out of the bottom of it over a texture.
You can have bonks and dongs and twangs when you do things; you can make each of the three gadgets in lovitech top right of every window play a different musical note; you can make things knobbly when the cursor’s moved over them. To avoid the problem of people having to catch their mouse before it makes it to a main road, Logitech’s iFeel mouses just vibrate.
Maybe you’ll reallyum, love, it. Executed the same way as, say, a force-feedback steering wheel, a force-feedback mouse would scurry right off the mat if you didn’t keep your hand on it. If you can see perfectly well, I can think of no rational reason for you to buy one of these things.
Go ahead and play with an iFeel mouse in the shop and see what you think. By default, Immersion Desktop just gives you basic clicks and buzzes, but it can do a lot more than that. It’s comfortable to use, but if you switch back and forth between it and an Explorer, you’re likely to keep accidentally pressing the MouseMan’s fourth button – the Explorer’s two side buttons are higher up.
If you’ve got one of those games, you can get buzzes and clicks when you pick things up, select and fire weapons, mouxeman after jumping, and so on.
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You can turn the overall power down, though, and make the effects very subtle if you want. According to them, you can “drag the corner of a window logitecj make it larger, and feel the window pull back like a rubber band”. OK, maybe it kind of helps people, especially new users, if they get definite feedback when they’ve moved the pointer onto something they can click. The top of the mouse keeps exactly the same texture all the time.